He has a lot of situational normals that have specific uses like his st.D used as an anti-air or his f+A as a long range poke. Terry's true strength comes from proper utilization of all his normal moves and command normals. This Lone Wolf puts in a lot of work on the opponent, using fast normals and tricky setups to keep an opponent blocking. Terry is a brawler both as a character design and from a gameplay stand point. So here's where we get real detailed with Mr. Also, His Trinity Geyser’s hitbox has been changed, and he can also hit the opponent afterwards in the corner." " We’ve mainly buffed up his normals, and he can do solid combos with the addition of chains. Trinity Geyser’s (qcb~hcf+P) hitbox has been changed so that it actually hits 3 times. Standing CD’s hit detection lasts a bit longer. Far D’s recovery time has been reduced. But the Invincibility is the same as before. Normal Buster Wolf’s (qcf x2+P) dashing speed is now identical to the EX version. Crouching A > Crouching C is a chain combo.
J.D, cl.C, df.C, qcb+A qcb,hcf+AC = 437 dmg Terry Bogard's Move List Video Quick Combo Reference 0 Stock, No Drive Gauge